Pangenre
Role-playing Games, Wargames, Party Games, Fiction

Pangenre, LLC, is a cooperative effort of three writers and game designers who, between them, have over a hundred years gaming experience. Our mission is to create and publish games we want to play, write and publish stories we want to read, and share those visions and dreams with our audience.

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Games

 

Political Divide & Conquer

Political Divide & Conquer

a card game by Frederick Noble

In the ruthless game of politics, keep your friends close and your enemies at each other’s throats. In Political Divide & Conquer, gather left or right wing influence to rule the game. The most unbalanced player wins.

 

The Second World War -- OSS Games Edition

The Second World War -- OSS Games Edition

a game by John Douglas Powers

The exclusive publishing rights for Pangenre's print-on-demand, strategic WWII game have been sold and the game is available in print from One Small Step Games.

The Second World War is a grand-strategic, historical simulation game about World War II. Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance.

The game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets.

Difficulty is rated at a 6 out of ten, ages 12 and up.

Published, Sold, and Copyright © 2016 One Small Step Games.

 

Pangenre RPG Core Rules Second Edition

Pangenre RPG Core Rules™ Second Edition

No classes. No levels. No hit points.The Pangenre RPG System is a multi-genre RPG system focused on giving GMs a rule set that is based on ability and skill. The rules are designed to feel more realistic than other systems while still allowing for easy integration of supernatural components. The rules are campaign-neutral, and can be used in place of other game systems. The 2nd Edition core volumes include the Core Rules, Equipment Guide, and Magic Guide.

The second edition rules have simplified ability scores, simplified wound system, revised composition and artwork. Numerous tweaks, simplifications, and clarifications.

 

Pangenre RPG Magic Second Edition BETA

Pangenre RPG Magic™ Second Edition

The Pangenre RPG magic supplement adds supernatural rules for all of your role-playing scenarios. Whether you want to run an Open-Game style high-fantasy game, or a lower-keyed science-fiction game with psionic powers, Pangenre RPG Magic gives you the content you need.

 

 

Pangenre RPG Core Rules Second Edition

Pangenre RPG Equipment™ Second Edition

The guide contains approximately 250 pages of armor, weapons, and miscellaneous equipment spanning historical and future (science fiction) eras. It also includes rules for creating magic items (requires Pangenre RPG Magic).

 

 

Pangenre RPG Magic Second Edition BETA

Designer's Diary at Roleplayers Chronicle

"Pangenre Designers Diary"

Roleplayers Chronicle has posted an article about Pangenre and the Pangenre RPG! Check it out.

In the article, we discuss the company and our upcoming development queue.

 

Novels

 

Retiree, A Novel

Retiree

a Novel by John Douglas Powers

Cybernetic life didn't live up to the marketing buzz. The thoughts inside the organic replacement brains seemed as real to their owners as their original memories, recorded before their deaths. But their emotions were very different. When asked, as she often was, "What's it like to be a cyborg," Alana would either sanguinely reply that it was better than the alternative, or snidely offer to give the questioner the opportunity to find out.

Thirty-five years ago, Detective Alana Graves was killed by a terrorist's car bomb. Two weeks later, the police paid for her resurrection as a cyborg—a process euphemistically called, "retirement." In the intervening years, she rose to the rank of Detective Chief Inspector, despite constantly bumping into an invisible "silicon ceiling" of cyber-discrimination.

Alana took well to police work, immersing herself in her career. The dangers were of little concern, as she could be resurrected again, as long as she remained on the good side of the law. However, when her close friend and long-time assistant, Detective Benjamin Rhys, is killed in the line of duty and then denied the same cybernetic retirement benefit she had enjoyed for decades, something inside her ostensibly calm exterior snaps.

 

Retiree 2.0, A Novel

Retiree 2.0

a Novel by John Douglas Powers

An anonymous and mysterious tip leads to a midnight raid on a waterfront warehouse, which goes unexpectedly wrong, causing Detective Chief Inspector Alana Graves to be placed on punitive leave. Her Crime Investigation Division is pulled into an increasingly complex web of cyborg kidnappings, with a rival being assigned to oversee the case. However, during the annual baseball all-star exhibition game between the Human and Cyber Leagues, she is drawn back to duty to manage what she believes to be the investigation of an unrelated, accidental death.

The sequel to 2013's Retiree takes place later in the same summer of 2090. It continues to examine the implications of cybernetic technology on a future society, looking at how it might affect professional sports and how a single country's strictly controlled monopoly on artificial life extension might affect its international relations. Detective Ben Rhys, newly resurrected, struggles to cope with his cybernetic existence. Detective Brett Crabtree, now deep in a relationship with cyberforensics analyst Wen Jing "Wendy" Lin, questions whether he wants to continue with his police career. DCI Graves finds herself placed on the short list of candidates for promotion to Section Chief when her boss, Chief Bennett, begins to show signs of physical distress.

 

Vegas Apocalypse: The Crash

Vegas Apocalypse: The Crash™

a Novel by Frederick Noble (with John Douglas Powers)

"It's the Apocalypse, baby! Just enjoy it."

Seven years after the Crash, the former metropolis of Las Vegas has become a battleground where desperate factions struggle amid the ruins. Clown-faced barbarians prowl the streets. Religious zealots fight to take total control of the populace. The rest of the locals struggle to survive. The only law is that of the gun.

When AJ Smith fled the rapidly deteriorating Los Angeles, she had hoped for a new life in Denver, but fate landed her in the middle of the anarchic and hostile hell that was Las Vegas. Her police training, medical skills, and humanity will be put to the test. Can she save the city, or will it destroy her?

 

Vegas Apolcalypse: The Cult, a Novel

Vegas Apocalypse: The Cult

a Novel by Frederick Noble (with John Douglas Powers)

Surviving her first month in Las Vegas changed AJ Smith in ways she had difficulty understanding, much less accepting. It shocked her out of the malaise that clouded her head when she boarded Air Sanchez Flight 001. It frightened her, both for her own safety, and for the very future of civilization. It angered her to see the daily procession of pointless carnage and its attendant waste of precious life and resources. She was sick of the anarchy, the violence, the hopelessness, and the self-predation into which humanity had descended.

AJ and her associates, Hector, Fernando, Sam, and John had already dispatched more than one threat, not because they were on a crusade like the genocidal Last Baptists, but because there was no other choice. The rule of the game in Post-Crash Las Vegas was kill or die. AJ was tired of playing the game. She decided to change the rule.

 

Vegas Apolcalypse: The Caves, a Novel

Vegas Apocalypse: The Caves™

a Novel by Frederick Noble

The cannibals, killer clowns, and crusaders of post-apocalyptic Las Vegas have been terminated. However, people continue to vanish amidst the ruins. Who commands the black helicopters, drones, and zombie commandos patrolling the outskirts of town? AJ is determined to find out who is pulling the strings, though it may require uniting the remnants of the very factions she helped bring down.